Fantasy general 2 invasion5/24/2023 You can also pick the Empire faction, but only for skirmish and multiplayer.įor those looking to try out Fantasy General 2, you can pick up the game which is available on Steam. Do note that these guides are solely for the Barbarian faction for the campaign. That does it for our Fantasy General 2 guides and features hub. We’ll have a look at these as well.įantasy General II: Empire Aflame guide – Here are the character skills, unit upgrade trees, and mechanics for the start of your journey in the newest Fantasy General II campaign. Hero Skill Tree Guide – Your heroes have almost a dozen level-up perks to choose from, but only a select few should be prioritized. Units Guide – We’ll take a look at the best units you can recruit and upgrade during the campaign. There are some tips that you need to keep in mind in order to succeed in each battle. Official Review – How well does Fantasy General 2‘s mechanics and presentation hold up? Let’s find out in our official review.Ĭampaign and Battle Basics – The game has a fairly lengthy campaign spanning over 30 scenarios or missions. Go to the options menu.Fantasy General 2: Guides and Features Hub things are too easy or too difficult? No need to start a new campaign - you can change the campaign difficulty between scenarios. all units within 3 squares of a defeated unit receive xp. Progression-wise, as you start with a mobile but defensively weaker force and then progress into more tanky units." Gameplay wise, so you learn the different units over time and not be overwhelmed with all at once. Storywise, the Highlands are poor in metal and you should really feel you are invading the rich Borderlands by them being atually rich in stuff you are missing. From the developers (with minor editing): "the build-up is a little slow on purpose on three grounds. You'll get those as you progress through the game either as mission rewards or through random drops from map locations. Yet, you'll see that higher-tier units need three types of upgrade resources: armour, liquid mana (not the same as in-map mana) and weapons. you can see the entire upgrade tree from turn 1 of the game. So the first magic-user level-up perk should normally be the 6 mana one. And mana sources are hard to come by on the first 7-8 maps and then only provide some trickle-down stuff. you won't be able to use magic without mana. If you need more units to kill a single one, move several of them in range of the defending unit and you'll receive a flanking bonus for all the attacks, reducing your casualties. you don't have to attack as part of your move. If you are having problems with this, try killing the enemy unit with archers, artillery trolls or skirmishers - then you won't move. This can be a problem when you are the attacker, but it can also present strategic opportunities. when a melee unit defeats another (and when the other unit retreats), it moves into the defending unit's square. But every time she charms a unit, she learns how to summon it so you can quickly get your own vampire bats, bears, spiders and other wonderful monsters! the witch unit (upgrade from javelin skirmishers) starts with one unit summon ability, the wolves. Fantasy General 2 Invasion 17- Shrouded hills General difficulty - YouTube The Shrouded Hills are covered by a perpetual dense mist. So they work well with units that have the charge ability! (again thanks to primetide_dev) harassing ability of axemen breaks the defence from charging attacks. units with shields are great at soaking defensive fire from archers due to 50% defence (thanks to primetide_dev for this one, I wasn't aware!) Hi all, let's do a less-known tips and hints topic! 23 September 2019: added categories, updated some tips.
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